OptionalblendIntensity of the blending effect (0 = none, 1 = full effect). See also RGB.blend
OptionalblendThe blending color in hex format (default: '#000000'). See also RGB.blend
OptionalbrightnessAdjust the brightness level.
Positive values make it brighter, negative values make it darker.
Defaults to 0.
See also RGB.brightness
OptionalcontrastAdjust the contrast level.
Values > 1 increase contrast, values < 1 decrease it.
Defaults to 1.
See also RGB.contrast
OptionalgammaAdjust the gamma (non-linear brightness adjustment).
Defaults to 1.
See also RGB.gamma
OptionalinvertIf true, inverts all colors' brightness. See also HSL.invertLuminosity
OptionalrotateRotate the hue of all colors in degrees (0-360). See also HSL.rotateHue
OptionalsaturateAdjust the saturation level. Positive values increase, negative values decrease saturation.
| value | effect |
|---|---|
| -1 | grayscale |
| 0 | no effect |
| 1 | double saturation |
See also HSL.saturate
OptionaltintIntensity of the tinting effect (0 = none, 1 = full effect). See also RGB.tint
OptionaltintThe tinting color in hex format (default: '#FF0000'). See also RGB.tint
Configuration options for recoloring all map colors.
The transformations (if specified) are done in the following order:
Usage Examples
If you want do make you map simply brighter or darker, you can use the
blendoption: